Mortal Kombat X Premium PreOrder Edition Update 12 MULTi3 – ShadowEagle
✪ ✪ ✪ nur 14.12 GB ✪ ✪ ✪

+ immer aktuell durch kumulative (AiO) Diff-Patches + erweitert durch DLCs und MODs +
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Genre: Action | Audio: DE, EN, ES | Text: DE, EN, ES | Release: ShadowEagle | Patchgroesse: 14.12 GB | Releasedatum: 13/10/2015

Das Spiel wird auf die Version vom 29/9/2015 gepatched.

Checksums.md5 (MD5-Datei) um die Datei-Integrität und -Authentizität nach dem Update zu verifizieren.

Alle vorherigen Updates sind enthalten.

———————————————————————————————————————————————

Zitat:

Enthaltene DLCs

Code:

Predator
The Predator/Prey Skin Pack
Kombat Pack
Goro
Skin Pack Kold War
Blue Steel Sub-Zero
Coarse (Gold) Scorpion
Skin Pack Samurai
Skin Pack Horror Skins
Skin Pack Klassic Skins 2
Kollective Kold War Scorpion
Character Jason Vorhees
all Krypt Content
Tanya
Kold War Pack
Tremor
Klassic Skins Pack 2

Changelog

Code:

11/8/2015:

Today we are posting a new patch that will address the following for all users:

•        The energy bar highlight is now properly placed during dash tutorial.

•        Koins unlocked from a mobile device will now be properly credited to the

PC account.

•        Players will now be able to navigate in menu after canceling retrieving

of Tower Challenge list.

•        LT+RT input will now display correctly in practice mode when switching

default Block and Flip Stance bindings on a XBOX 360 controller.

•        Button input icons will now display correctly throughout the game when

using a PS4 controller.

==========================================

18/8/2015:

Today we are posting a new patch that will address the following for all users:

•        Matchmaking is now based on ping values. Players with lower ping will

have priority in connection.

•        Users with ping higher than 150ms will not be considered in matchmaking.

•        Performance: Weather particles are disabled when particle slider is set

to 0.

•        When two players are using a keyboard, Player 1 and Player 2 controls

will now affect their respective cursors and character.

•        During Test Your Might in Versus mode, both players’ control input types

will now be displayed.

•        Custom Controls are now saved appropriately for all modes when setting

them in the Options menu with a controller.

•        Fixed an issue in which Health Bars would lower during fights and go up

during pauses.

•        Diagonal Arrows will now switch appropriately based on the direction the

character is facing using a gamepad.

==========================================

25/8/2015:

Today we are posting a new patch that will address the following for all users:

•        Player 2’s moves list/pause menu will now close appropriately when P1

opens up their menu.

•        Pause menus will no longer overlap on the client’s screen when in “Versus

Practice”.

•        Fixed an issue in which stretched geometry was visible when Jax used his

T-Wrecks Fatality on Liu Kang.

•        Fixed an issue in which Pursuit and Dark Pursuit timers would persist

when Jason is hit out of debuff causing additional debuffs and buffs to be

canceled too soon.

•        Fixed an issue in which Tremor’s X-Ray animation would not trigger when

attempting to do it after another X-Ray.

•        Live Tiles will now remain on screen appropriately when returning to the

Main Menu from the Faction War Page.

•        Fixed an issue that would cause frame drops during Jacqui Brigg’s “Blown

Out” Fatality and Shinnok’s “The Grinder” Fatality.

==========================================

1/9/2015:

General Gameplay fixes
Many move list corrections
Removed the ability to add extra inputs while doing a normal attack 2in1 cancel

which allowed some characters to have the special move cancel only occur on hit /

block
Removed the ability to have some specific input timings on a 2in1 cancel so it

could come out on block but not come out on hit on some normal attacks
Removed the ability to option select execute a special move or throw reversal

after block stun while still holding the block button
Removed the ability to option select execute a wakeup non enhanced special move

attack, wakeup throw, or wakeup backdash while still holding down the block

button
Slightly adjusted several characters collision regions while crouch blocking
Slightly adjusted several characters collision regions while attacking while

jumping
Slightly normalized how far some characters get pushed back on stumble block

animations
Fixed several jump attacks moving backwards slightly on hit
Fixed several attacks causing an extra frame of recovery when you blocked them

ducking
 
Character Specific Fixes
Cassie – X-Ray is now +1 on hit (up from -5)
Cassie (Brawler) – Air Power Slam does 3 more damage and is now -2 on hit (up

from -7)
Cassie (Spec Ops) – Target Paint now hits mid when it explodes on the ground
 
D’Vorah – Slightly adjusted Ovipositor Charge & Ovipositor Rush collisions to hit

more consistently in combos
D’Vorah – Can no longer cancel into Air Throw after a blocked jump attack
D’Vorah (Brood Mother) – Double Bug Blast and Double Bug Blast (Meter Burn) no

longer trigger auto block but have reduced hit stun
D’Vorah (Brood Mother) – Krawler will no longer have its hit stun aborted when

hitting someone during the first 10 frames of block stun
D’Vorah (Brood Mother) – Krawler will now always disable autoblock to allow a

combo afterwards
D’Vorah (Brood Mother) – Fixed a bug where a reflected Krawler would not travel
D’Vorah (Venomous) – Bug Burst now has 13 frames startup (down from 28)
D’Vorah (Venomous) – Bug Spray now has 20 frames startup (down from 28)
D’Vorah (Venomous) – Increased the initial damage on Bug Spray and Bug Burst
D’Vorah (Venomous) – The FP,FP / FP,FP,BP / Down+FP / Jump+FP / Jump+BP attacks

now also add Poison stacks
 
Ermac – Down+BK now hits low
Ermac – Away + BP is now +1 on hit (up from -4)
Ermac (Mystic) – Increased Levitate damage to 13 (up from 6) and Tele-Choke to 11

(up from 10)
Ermac (Spectral) – Increased Soul Charge damage to 11 (up from 9) and it now has

9 startup frames (down from 10)
Ermac (Spectral) – Can now perform Spectral Charge (enhanced Soul Charge)
Ermac (Spectral) – Removed 10 frames from Soul Charge recovery
Ermac (Spectral) – Can now chain combo FP > BP > FK > BK while hovering
 
Erron Black – Towards+FP,BP is now -1 on hit (up from -7)
Erron Black – Throw is now -3 on hit (up from -10)
Erron Black (Gunslinger) – Stand Off Stance now activates in 10 frames (down from

11)
Erron Black (Gunslinger) – Stand Off Quick Shot is now -8 on block (down from –

31) and is easier to juggle afterwards on hit
Erron Black (Gunslinger) – Stand Off Spin Shot now has 20 startup frames (down

from 22) and has 10 less recovery frames
Erron Black (Gunslinger) – Slightly sped up Money Shot & Barrage and they have 7

-9 less recovery frames depending on distance
Erron Black (Gunslinger) – Money Shot & Barrage now hit overhead on the way down
 
Ferra/Torr – Adjusted several regular attack collisions to hit more consistently

on ducking opponents and in combos
Ferra/Torr – Increased damage of Tuck ‘n’ Trample to 13 (up from 9)
Ferra/Torr (Ruthless) – Removed 20 recovery frames from Pain And Gain
Ferra/Torr (Ruthless) – You can now dash cancel out of Pain And Gain after being

stabbed, doing so will knock Ferra off of your back
Ferra/Torr (Lackey) – Torr Charge (Meter Burn) no longer ignores damage scaling

and had its damage increased by 2
 
Goro – Away+FP,BP,Up+BP has increased range
Goro – Up+FP/Up+BP now has 9 startup frames (down from 14)
Goro – Reduced the recovery on Stomp miss by 16 frames
Goro – Adjusted the reaction to Towards+BP,FP,BK and it can now be 2in1 canceled

out of
Goro – Removed 5 recovery frames from Shokan Bolt
Goro – You can now meter burn regular Punch Walk on hit
Goro – Removed 2 startup frames from Stomp
Goro (Kuatan Warrior) – Chest Lunge & Chest Charge now hit mid
Goro (Dragon Fangs) – Removed the Down+Away+BP command attack
Goro (Dragon Fangs) – Added Fang Low as a new special move (Away,Towards,BP)
Goro (Tigrar Fury) – Removed 5 recovery frames from Flame Ball
 
Jacqui – You can now air 2in1 cancel out of Towards+BP,Up+BP
Jacqui – Towards+BP,Up+BP,BP+BK now hits overhead
Jacqui – You can now 2in1 cancel out of Away+BP and Away+FK,FK on block
Jacqui – FP now has 6 startup frames (down from 7)
Jacqui – BK has 8 starup frames (down from 11)
Jacqui – BK~Up+BK has more pushback on block
Jacqui – Down+FP now has 7 startup frames and is -4 on block (down from 8 startup

and up from -7 on block)
Jacqui – Down+BP now has 9 startup frames (down from 11)
Jacqui – Away+FP,BP is now -3 on block (up from -18)
Jacqui – BP,FK is now -5 on block (up from -12)
Jacqui – BP,FK,FK is now -9 on block (up from -14)
Jacqui – Fixed a bug that was causing BK to sometimes be more negative on hit on

ducking opponents
Jacqui – Slightly speed up Air Fake Out
Jacqui – Executing Air Fake Out and Tech Shield now gain a small amount of meter
Jacqui – Air Ground Tremor now pops the opponent up for a juggle combo
Jacqui (Full Auto) – Adjusted the reaction on towards +2,Up+2,BP+BK to make

combos afterwards slightly easier
Jacqui (Shotgun) – Adjusted the reaction on Towards+FP,BP,BP+BK to make combos

slightly easier
Jacqui (Shotgun) – Low Blast Double Barrel will now always stun regardless of

distance
Jacqui (High Tech) – Opponent is now forced to block the 2ndhit of Plasma Burst
 
Jason – Corpse Grab & Corpse Slam now has 10 startup frames (down from 12)
Jason (Slasher) – Increased the cancel advantage on Towards+BP by 5
Jason (Relentless) – Damned no longer carries over between rounds
Jason (Relentless) – Damned increased to 10%/20%/33%/50% damage at under

50%/25%/10%/5% health (up from 3%/7%/12%/18% damage at under 75%/50%/25%/5%

health)
Jason (Unstoppable) – You can now hold down to have Resurrection not trigger

after losing all of your health when it is not your final round
 
Jax – Adjusted several regular attack collisions to hit more consistently on

ducking opponents and in combos
 
Johnny Cage – Adjusted several regular attack collisions to hit more consistently

on ducking opponents and in combos
Johnny Cage – Towards+BP is now -1 on hit (up from -8)
Johnny Cage – Towards+FK,BK is now -3 on block (up from -8)
Johnny Cage (Stunt Double) – Can now also execute Mimic Eclipse Kick cancel out

of Mimic summon
 
Kano – Adjusted several regular attack collisions to hit more consistently on

ducking opponents and in combos
Kano – Slightly increased the hit cancel advantage on Away+FP, Away+FP,BP,

Towards+BP, Towards+BP,FP, Towards+FK,FK, Away+FK, Away+FK,FP, Towards+BK
Kano – Up Ball & Uprise Ball will now hit twice on block more often on ducking

opponents
Kano – Air Ball is no longer punishable if used at the end of some long combos
Kano (CutThroat) – Decreased the dam buff on Charge Up to 33% down from 50%
Kano (CutThroat) – Reduced the recovery on Charge Up by 13 frames
Kano (Cybernetic) – Reduced the meter gain from Upward Laser
Kano (Cybernetic) – Adjusted the reaction on Upward Laser (Meter Burn) to allow

for slightly easier follow up combo
Kano (Cybernetic) – Upward Laser now has 10 startup frames (down from 16) and

does 7 damage (down from 9)
Kano (Commando) – You can now meter burn the last hit of the FK,BP,Throw/FP+FK

combo to allow for a combo follow-up
 
Kenshi – Down+FK now hits low
Kenshi – Fixed a bug that was causing FP,FP,FP to sometimes be more negative on

hit on ducking opponents
Kenshi (Balanced) – Removed 10 frames of whiff recovery from Tele-Flurry & Tele-

Beat down
Kenshi (Kenjutsu) – Removed 5 frames of whiff recovery from Tele-Toss & Tele-

Strike
Kenshi (Kenjutsu) – Away+BP now low crushes and has more pushback on block
Kenshi )Kenjutsu) – Removed gap in the fp, fp, fp string
 
Kitana -Throw is now 0 on hit (up from -7)
Kitana – Fixed a bug that was causing BP,FP to sometimes be more negative on hit

on ducking opponents
Kitana – Towards+fk, fk is now +3 on hit (up from -4)
 
Kotal Kahn – Adjusted several regular attack collisions to hit more consistently

on ducking opponents and in combos
Kotal Kahn – Away+FP has 9 startup frames (down from 10)
Kotal Kahn – Away+BP now low crushes and has 25 startup frames (down from 27)
Kotal Kahn – Towards+FP,BP is now -6 on block (up from -14)
Kotal Kahn – Air Takedown attack priority now happens on frame4 (down from 8)
Kotal Kahn – Mace Parry & Master Mace Parry now works against most projectiles
Kotal Kahn – Mace Parry now has 7 startup frames (down from 9) and Master Mace

Parry now has 1 startup frame (down from 4)
Kotal Kahn (Blood God) – Kotal now gains meter on being hit and when blocking

while Obsidian Totem is active
Kotal Kahn (Blood God) – Blood Offering will now add its damage to an active

Blood Totem
Kotal Kahn (War God) – Sword Shake & Sword Quake are now a hard knockdown
Kotal Kahn (Sun God) – has a new move Soul Spark (Towards,Down,Away,FK) which

will grant him 1 level of Sun God Power
Kotal Kahn (Sun God) – Increased the life gain from Soul Scorch and meter gain

from Soul Burn
 
Kung Lao – Towards+FK now has 19 startup frames (down from 21)
Kung Lao – Towards+FK,Down+FK is now -12 on block (up from -22)
Kung Lao (Tempest) – Increased damage scaling after Hat Spin & Orbiting Hat and

added a slight pushback on block
Kung Lao (BuzzSaw) – Low Grinder now starts slightly closer to Kung Lao making it

less likely to miss someone running at him
Kung Lao (BuzzSaw) – Increased Grinder, Upward Grinder, & Low Grinder damage by 2
Kung Lao (Hat Trick) – Decreased damage scaling after Hat-A-Rang
 
Kung Jin – Away+BP is now -14 on block and 4 on hit (down from -24 on block and

-8 on hit)
Kung Jin – Adjusted the hitbox on Away+BP to hit from it’s max range
Kung Jin (Shaolin) – Low Chakram now sets hit state to ducking
Kung Jin (Shaolin) – Removed a blocking gap from BP, BP
Kung Jin (Shaolin) – Low Chakram will now low profile under high projectiles
 
Liu kang – Reduced the cancel advantage Towards+BP,FP,FK on block by 5 frames
Liu kang (Flame Fists) – Removed a gap before the last hit for Windmill Flurry

and reduced its cancel advantage by 4
Liu kang (Dragon Fire) – Must be in the Dragon Fire held loop for 4 frames before

you can dash cancel out of it when opponent is in block stun
Liu kang (Dualist) – Solar Flare, Low Solar Flare, & Air Solar Flare no longer

trigger autoblock
Liu kang (Dualist) – Removed 5 recovery frames from Solar Flare and Low Solar

Flare and 10 recovery frames from air Solar Flare
Liu kang (Dualist) – Removed 7 recovery frames on Light / Dark Metamorphosis
 
Mileena – Towards+FK now low crushes
Mileena – Towards+FK,BK is now -2 on hit (up from -4)
Mileena – Towards+FK,BK,FK can no longer for 2in1 cancelled out of and is now -9

on block (up from -19)
Mileena – Towards+FK,BK,BK can no longer for 2in1 cancelled out of, is now -11 on

block (up from -26), and is now a hard knockdown
Mileena – BK now has 11 startup frames (down from 13)
Mileena (Piercing) – Away+FP is now -6 on block and 8 on hit (up from -16 and -2)
Mileena (Piercing) – Away+FP,BP is now 2 on block (up from -3)
Mileena (Piercing) – Towards+FP is now 2 on block and 9 on hit (up from -8 and –

5)
Mileena (Piercing) – Away+BPis now -4 on block (up from -9)
 
 
Predator – fk attack now hits high instead of mid
Predator – Down+FP is now -3 on block (down from 1)
Predator – Increased damage scaling on Scimitar Slam, & Smart-Disc
Predator – Added combo damage scaling to regular Scimitar Stab and Throw
Predator – Last hit of Scimitar Stab no longer ignores damage scaling
Predator (Hunter) – Increased damage scaling after Snag & Trap
Predator (Hunter) – Fixed a bug where the Snag would not go away when Predator

was hit
Predator (Hish-Qu-Ten) – Increased damage scaling after Plasma Shot & Plasma

Barrage
Predator (Hish-Qu-Ten) – Decreased hit advantage on Plasma Shot & Ground Plasma

Shot by 5
Predator (Hish-Qu-Ten) – Adjusted the window of when you can choose the direction

of the held Plasma Shot so you can no longer shot a low Shot that hits high
 
Quan Chi – Adjusted attack collision on Away+BP / Away+BP(held), Away+BP(held

maximum time) now juggles for a combo afterwards
Quan Chi – Down+FP now has 6 startup frames and is -7 on block (down from 9 and

-10)
Quan Chi – Away+BP is now -4 on hit (down from -8), Away+FK is now -3 on hit

(down from -8)
Quan Chi – Throw is now +2 on hit (up from -8)
Quan Chi – Skull and Air Skull no longer force autoblock
Quan Chi (Sorcerer) – Fixed a bug that would cause every 11th frame while

standing in the Dark Curse rune to not have armor
Quan Chi (Warlock) – Portal Scoop & Portal Slam now has 11 startup frames (down

from 18) and is now a hard knockdown
Quan Chi (Warlock) – Portal Scoop no longer ignores damage scaling on the last

hit and had its damage increased by 2
Quan Chi (Warlock) – Portal Grab last hit no longer ignores damage scaling and

had its damage increased by 2
Quan Chi (Summonner) – Demon Spark no longer forces auto block and allows for

combos afterwards
 
Raiden – Adjusted several regular attack collisions to hit more consistently on

ducking opponents and in combos
Raiden – Lightning Projectile no longer causes auto block
Raiden – Towards+BK is now -3 on block (up from -12)
Raiden – Fixed a bug that was causing Away+FP,BK to sometimes be more negative on

hit on ducking opponents
Raiden (Displacer) – Removed 10 recovery frames from Teleport
Raiden (Displacer) – Teleport (in front) no longer costs stamina
Raiden (Master of Storms) – Static Trap now does small proximity damage to the

opponent before they are activated
 
Reptile – Towards+BP is now +1 on hit (up from -8)
Reptile – Acid Spit no longer triggers auto block and had its damage increased by

3
Reptile – Changed the Floating Ball motion to Down,Down,BLK
Reptile – Removed 4 recovery frames from Forceball & Slimeball
Reptile – Slightly loftier reaction on Slippery Slide
Reptile – Removed 4 recovery frames from Acid Puddle
Reptile – Klaw Swipe is now -6 on block (up from -11)
Reptile – Klaw Slash is now -15 on block (down from -10)
Reptile – Klaw Pounce is now -7 on block (up from -17)
Reptile – Klaw Bounce is now -20 on block (down from -17)
Reptile – Reptilian Dash is no longer a hard knockdown and had its reaction

adjusted
Reptile (Deceptive) – Activating stealth no longer triggers auto block on the

opponent allow to continue some combos
Reptile (Deceptive) – Reduced the recovery of stealth ex by 11 frames
 
Scorpion – Towards+BP now low crushes and has 17 frames startup (up from 15)
Scorpion – Increased the damage of Away+BP by 4
Scorpion (Inferno) – Low minion ex has 21 startup frames (down from 28) and does

5 damage (up from 3)
 
Shinnok – FK,FP is now +2 on hit (up from -7)
Shinnok (BoneShaper) – Staff beam is now -12 on block (down from -4) and has

increased pushback on hit
Shinnok (Bone Shaper) – The range of Scepter Slam was slightly decreased
 
Sonya – Increased combo damage scaling after X-Ray
Sonya – Away+FP,BK is no longer a hard knockdown
Sonya – Fixed a bug that was causing BP,BP to sometimes be more negative on hit

on ducking opponents
Sonya (Covert Ops) – Last hit of Air Strike no longer ignores damage scaling
Sonya (Demolition) – Lowered the input priority of Bake ‘n’ Wake on wakeup
Sonya (Special Forces) – Increased Away+BP damage by 4
 
Subzero (Cryomancer) – Air Frost Hammer is now -2 on block (down from -8)
Subzero (Cryomancer) – Frost Hammer has 31 startup frames (down from 36) and is

-9 on block (down from -10)
Subzero (Cryomancer) – Increased the hit cancel advantage on FP,FP,FP and the

damage by 1
Subzero (Cryomancer) – Increased the hit cancel advantage on Towards+FP,BP
Subzero (Cryomancer) – Reduced the damage of Towards+BK,BP,Throw/FP+FK combo by 9
Subzero (Cryomancer) – Can now 2in1 cancel out of Towards+BK,BP,Throw/FP+FK combo
Subzero (Unbreakable) – Changed the input of Frozen Aura / Ice Aura to

Down,Away,FK / Down,Away,FK+BLK
Subzero (Unbreakable) – Can now execute the Ice Burst & Frost Bomb special moves
Subzero (Unbreakable) – Ice Burst & Frost Bomb do additional while Frozen Aura &

Ice Aura are active while removing the Aura
Subzero (Unbreakable) – Activating Frozen Aura & Ice Aura no longer triggers auto

block which can allow some combos to continue
Subzero (Unbreakable) – Ice Aura has 16 less recovery frames
Subzero (Grand Master) – Adjusted the validity check on Ice Statue
 
 
Takeda – Removed gap in the towards +Fp, bp,bp +bk string
Takeda – Adjusted several regular attack collisions to hit more consistently on

ducking opponents and in combos
Takeda – BP now has 14 startup frames (down from 20) and is now 3 on hit (up from

-7)
Takeda – Away+FP,FP is now +3 on hit (up from -6)
Takeda – BP,FP is now +2 on hit (up from -27)
Takeda – Away+BP is now +8 on hit (up from -7)
Takeda – Away+BP,FP is now +3 on hit (up from -10)
Takeda – Towards+BK now has 20 startup frames (down from 24) and is 2 on block

(up from -6)
Takeda – Fixed a bug that was causing Towards+FP,BP to sometimes be more negative

on hit on ducking opponents
Takeda – Can now cancel into X-Ray after a blocked jump attack
Takeda – You can now meter burn Fist Flurry on hit
Takeda – Tornado Kick is now -6 on block (up from -21) and is now always a hard

knockdown
Takeda – Adjusted the reaction to Tri Kunai to connect more consistently in

combos
Takeda (Shirai Ryu) – You can now charge Quick Phase to delay for 2 seconds (up

from 1)
Takeda (Lasher) – You can now meter burn Whip Assault on hit
Takeda (Lasher) – Removed 5 recovery frames on hit from Whip Strike & Whip Thrash
Takeda (Lasher) – Has 2 new air command attacks on Towards+FP & Towards+BP
Takeda (Lasher) – Down+Towards+FP Low Slash is now 19 on hit (up from 4)
Takeda (Ronin) – Fixed a bug that was causing BP,FP to sometimes be more negative

on hit on ducking opponents
Takeda (Ronin) – Shirai Ryu Kan does 10 damage (up from 9) and Double Shirai Ryu

Kan does 14 damage (up from 11)
Takeda (Ronin) – Piercing Spark has 2 less recovery frames
Takeda (Ronin) – Away+FP now hits mid, has 11 startup frames (down from 13) and

is -2 on block (up from -23)
Takeda (Ronin) – Away+FP,FP is now 0 on block (up from -21)
Takeda (Ronin) – BP now has 12 startup frames (down from 14)
Takeda (Ronin) – BP,FP is now +2 on block (up from -10) and now causes a

different air reaction
Takeda (Ronin) – Away+BP now has 12 startup frames (down from 15)
Takeda (Ronin) – increased active frames on Shirai Ryu Kan until he is done

rising
 
Tanya – There are now 8 min frames before you can dash cancel out of Teleport

delay
Tanya – Flip Kick is now always a hard knockdown
Tanya – X-Ray is now 0 on hit (up from -6)
Tanya (Kobu Jutsu) – Fixed a bug that was causing Tonfa Strike to have 2 hits of

armor instead of 1
 
Tremor – bp and fk attacks now hit high instead of mid
Tremor – Towards+BP has 1 less startup frame, is -6 on block (down from -11), and

increased damage by 3
Tremor – FK,FK is now a hard knockdown
Tremor – Rock Toss & Boulder Throw (including the variation versions) have 19

less recovery frames
Tremor – Rolling Stone & Rolling Kutter (including the variation versions) have

10 less recovery frames
Tremor – Stone Shatter & Rock Blast (including the variation versions) have 3

less startup frames and has 3 less recovery frames in Metallic while Golden
Tremor – Stone Punch & Stone Slam (including the variation versions) have 3 less

startup frames
Tremor (Aftershock) – Airquake has 5 more block stun frames on the opponent
Tremor (Aftershock) – delayed quake will no longer have its hit stun aborted when

hitting someone during the first 10 frames of block stun
Tremor (Crystaline) – Rock summon ex has 10 less recovery frames, increased rock

throw damage by 3
Tremor (Crystaline) – Rockblaster will no longer have its attack cancelled in the

corners of some backgrounds

NFO

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                                PROUDLY  PRESENTS

    Mortal Kombat X Premium PreOrder Edition Update 11 MULTi3 – ShadowEagle

      ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
████▓▓▓▓▓▒▒▒▒▒▒░░░░░░░██████    G A M E I N F O S    ██████░░░░░░░▒▒▒▒▒▓▓▓▓▓████
      ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀

  CRACK ………………………………………………………… 3DM

  VERSION …………………………………… 29/9/2015 (Update 20 3DM)

  NEW DLCS ………………………………………………………. No

  PATCH SIZE ……………………………………………….. 14.30 GB

  TESTED ON …………………………………. Windows 7 SP1, 8, 8.1, 10

  RELEASE DATE ……………………………………………. 13/10/2015

  The game will be patched to version from 29/9/2015.

  Take a look into Changelog.txt

  Checksums.md5 to verify file integrity and authenticity.

  All previous updates are included.

  Previously added DLCs:
  – Predator
  – The Predator/Prey Skin Pack
  – Kombat Pack
  – Goro
  – Skin Pack Kold War
  – Blue Steel Sub-Zero
  – Coarse (Gold) Scorpion
  – Skin Pack Samurai
  – Skin Pack Horror Skins
  – Skin Pack Klassic Skins 2
  – Kollective Kold War Scorpion
  – Character Jason Vorhees
  – all Krypt Content
  – Tanya
  – Kold War Pack
  – Tremor
  – Klassic Skins Pack 2

      ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
████▓▓▓▓▓▒▒▒▒▒▒░░░░░░░██████ I N S T A L L N O T E S ██████░░░░░░░▒▒▒▒▒▓▓▓▓▓████
      ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀

  1. Extract the archive using WinRAR 5.21 or higher.
    ! Hint: Deactivate your anti virus software !
  2. Execute the Setup.exe and choose existing game directory.
  3. Pay attention to installnotes of initial release.
  4. Enjoy the game!

  -> Support the developers, if you like this game – BUY IT! Like we do! <-

      ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
████▓▓▓▓▓▒▒▒▒▒▒░░░░░░░██████  G R O U P N O T E S  ██████░░░░░░░▒▒▒▒▒▓▓▓▓▓████
      ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀

                                    REGARDS

                                ShadowEagle Team

                                    GREETS

            3DM | machine4578 | hikage | goldorax | Voksi_Bulgarian
                    UncleFestor | cs.rin.ru community | inc.

                                  BE AWESOME!

          [ ShadowEagle ]                                  [ 2K15 ]

▄                                                                              ▄
█▓▓▓▓▓▒▒▒▒▒▒▒▒░░░░░░░░░░ [ ANSI by inc. & ShadowEagle ] ░░░░░░░░░░▒▒▒▒▒▒▒▒▓▓▓▓▓█
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀

———————————————————————————————————————————————


! Installation !

1. Entpacke das Archiv mit WinRAR 5.21 oder höher. ! Tipp: Virenscanner dabei ausschalten !
2. Starte die Setup.exe und waehle das existierende Spielverzeichnis aus.
3. Beachte die Installationsanweisungen des Hauptspiels.
4. Alle Inhalte sollten automatisch freigeschaltet sein. Falls nicht, benutze den Everything Unlocker. Falls dies nicht funktioniert, benutze das neue Savegame als Alternative.
5. Geniesse das Spiel!

! Optional: ALLE Inhalte freischhalten !

Falls nicht alle Inhalte freigeschaltet sein sollten, dann tue Folgendes:

Kopiere den gesamten Inhalt des Ordners “Everything Unlocker” in Dein Spielverzeichnis. Nun sollten ALLE Kostume und Charaktere verfuegbar sein.

Alternative:
Um das neue Savegame zu nutzen, kopiere den Ordner “AddOnContent” vom “Savegame”-Unterverzeichnis in das Spielverzeichnis. Danach kopiere den Inhalt des Ordners “New Savegame” nach “*\Mortal Kombat Verzeichnis*\3DMGAME\*Dein Spielername*\”. Achtung: Dein kompletter bisheriger Spielfortschritt geht hierbei verloren!

! Alle vorherigen Updates sind enthalten !

! Unterstuetze die Entwickler, wenn Du das Spiel magst – KAUFE ES! So wie wir es tun !

! Falls ein Fehler beim Entpacken angezeigt wird bzw. ein Password verlangt wird, bitte WinRAR Version 5 benutzen !

! @FreeUsers – nutze alle 4 Mirrors gleichzeitig und erhalte so die maximale Geschwindigkeit !

! MD5-Datei um die Datei-Integrität und -Authentizität zu verifizieren !

! Erfolgreich getestet auf Windows 7, 8, 8.1 & 10 !

———————————————————————————————————————————————


Format: WinRAR5 (nur 1 x gepackt) | Format nach dem Entpacken: PATCH | Kompression: Schnellste
Partgroesse: 1 GB (FreeUser geeignet) | CRC-Infos: 5% | Anzahl Dateien: 16 | Downloadgroesse: 15.06 GB

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