Act of Aggression Update 7 v 594 and Crack

[AoA] Patch v594
BUG FIXES:
– Fixing a bug related to refinery & turret’s production ghosts being moved around
– Fixing some save crashs occurring in mission “Fall of Olympus”
– Fixing some transported units icons
– Fixing some bugs where buildings’ lights did not appear in night missions
– Fixing the “time spent ingame” calculation in the stats.
– Fixing faction selection in ranked games
– Fixing the Scorpio¡¯s smoke salvoes
– Fixing the superweapon & anti-superweapon buildings¡¯ ammunitions display
– Fixing the display of planes¡¯ optical camouflage.
– Fixing a bug preventing Tigre, Feneck & Spectre to spot camouflaged buildings, even when upgraded to reveal stealth units.

MISC.:
– Delta¡¯s stealth detection¡¯s FX is not displayed anymore when the unit is in a city block.
– AI improvement: it will react faster and better to a direct threat to its base.
– “Sell” hotkey can now be rebinded
– New hints give a better explanation of how to transfer ressources in mission “The American Civil War”
– Localization change: adding more clues about the secret objectives in the Achievements’ description.
– Removing the 10 & 15mn time limit options (leftover from Wargame which had no place in AoA).

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BALANCE:

GENERIC :
– Sold harvesters & constructors can no longer enter transport units.
– Except for Antey & Patriot, anti-aircraft missiles don’t have an area-of-effect on choppers anymore.
– Repair vehicles (BREM & Hercules) can’t heal one another anymore, but instead regenerate automatically.

CARTEL
– Otomatic’s hit points decreased from 22 to 20.
– SuperHind’s AT missile’s damages decreased from 8 to 6.
– BREM-80U’s acceleration (not top speed) improved.
– Jackal’s acceleration (not top speed) & deceleration improved.
– AMOS’ regular ordnances’ damages on buildings increased by 15%.
– AMOS’ Stryx shells’ damages on vehicles decreased.
– AMOS’ reload time between salvos decreased from 16 to 12s.
– Stryx Shell research now costs an additional 250 RE (it only required alu until now).
– X-32’s damages on vehicles increased.
– Repair Center’s price increased from 1.500 to 2.000$.

CHIMERA:
– Increasing slightly the placement range of some buildings to standardized them and give a bit more flexibility to base building.
– Sentinel turrets’ range of placement increased from 14 to 18 squares.
– Sentinel turrets¡¯ price decreased from 750 to 700$ alu.
– SAS¡¯ production time decreased 26 to 22s.
– SAS now have the ability to fire at helicopters, but only with regular round, even after being upgraded to DU ones.
– Puma¡¯s anti-helicopter damages increased from 0.5 to 075.
– Puma¡¯s about-face time reduced.
– Pantsir¡¯s price decreased from 1.800 to 1.700$.
– Tigre¡¯s production time decreased from 42 to 30s.
– Terminator¡¯s speed increased by 10%.
– Recon UGV is now considered a vehicle instead of an infantry unit. It can be repaired by the Repair Outpost, but not by Nanohealing anymore.

US :
– Hercules¡¯ acceleration (not top speed) improved.
– Guardian¡¯s hit points increased from 20 to 25.

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By 3DM

Sprache: Englisch
Untertitel: Deutsch Englisch
Genre: Strategy
USK: Ab 16 Jahren
Größe: 89 MB
Parts: 1

Format/System: Folder

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